
Grim Dawn Set Items
Last updated on March 22nd, 2018
In this guide, I’ll give you some useful Grim Dawn tips to help you to play the game in a more efficient manner. Hopefully it’ll also make it a more enjoyable game for you.
Grim Dawn is an Action RPG that have been around since 2016, and with every update, DLC and expansion, it’s getting better and better. The next expansion, Forgotten Gods, was announced earlier this month, and is due to be released on Steam and GoG in second half of 2018.
The first expansion (released October, 2017) brought some interesting features like new classes and the entertaining Fashion Dawn. So I can’t wait to see what the Forgotten Gods have to add to the game next. But before we all get too excited about the future of Grim Dawn, I wish to share some few precious tips I’ve learned along my journey in Cairn that I wished I’d known them before I started playing.
I’ll split the tips into more than one article, to give some details on each part.
One: Attributes aren’t there to mess with:
The customization in Grim Dawn is immense. You can customize and tweak every aspect about your character, when you first level up, or later. You have the spiritual guide, an NPC who can reset your skill points and devotion points, so you can spend them elsewhere. All of your choices can be changed later in higher difficulties. Be it faction, or some random trader you murdered on the road, you have a second and third chance to rectify your choices.
It’s all designed to give you freedom, and encourage experimentation. Which means you can virtually go crazy and make what you like, and change it all later. And it’s true, but for one small tricky part: Attributes!
If you want to farm items, do Nemesis Runs, Skeleton Key Dungeon Runs, high level Crucibles, Lokarr, or, once Forgotten Gods comes out, you can transmute your duplicate set items into another piece of the set. So the quickest way to get a full set I think would be to craft a craftable piece of the set and transmute it until you get all pieces. Oct 21, 2017 Grim Dawn - Legendary Farming Guide ( Great for components + Rep ) Pohx. Unsubscribe from Pohx? Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 57.1K.
The problem: It’s very easy to develop the wrong attributes
You get one precious attribute point each level, which you can spend on Physique, Cunning, or Spirit. Attributes gives small bonus to damage, health, or mana, but their main value is being a requirement for armors and weapons.
That’s where it gets tricky, you are level 20, and you get a nice drop which makes you all excited, but sadly you can’t equip due to lack of Spirit, or Cunning. You level up, you immediately spend your point into Spirit or Cunning. Then it’s enough, so you level some more, and keep spending points this way until you able to wear it.
Then you spend one more hour, and your are level 30. Except now that awesome drop isn’t awesome anymore. By end game, you realize that attributes can’t be refunded and new gear needs different distribution. Regret doesn’t feel good, does it?
The Solution: How to play safe with Attributes?
Level up your mastery bar first:
Your two classes increase your attributes passively, which get you the points required to equip things. It decreases the need to spread your attributes points around and gives you a better idea of where you really need to spend your points. So don’t rush maxing all skills, but instead increase mastery bar early on.
Physique is the king in Grim Dawn:
Plain and simple, Physique is the most important attribute. It not only gives flat numbers in health (which can be multiplied by various ways), but the best defensive armor requires so many points spent on Physique – maybe even Allpoints in it.
Leave some points undecided for end-game:
If you – typically – spent all first 70 points in Physique, it’s probably wise to not spend the rest immediately. Leave the last ten or twenty points free until you get to Max level and have all the equipment you need. You might find a good accessory that needs five more spirit points or something.
Utilize components as you level up:
Things like “Polished Emerald” , “Spellwoven Thread” , and “Vicious Jawbone” can be a source for some attributes early on. Even if they don’t give direct benefit to your build, using them for the stats is okay. You can see a full list of all components and what they do here.
Take a look at Devotion Constellations:
Yes, the stars have attributes, and you might not need to go out of your way to get them! On the road to every major proc skill, you will find small boosts in attributes. You will grab these by default on the way, so don’t worry about changing anything for attributes.
Two: Build up your defenses properly:
No matter what level you are (beyond the first ten or twenty), you always need to prioritize defense. Yes, when I first heard this tip from professional players, I thought it sounded counter-productive, and boring, and that it would make progression slower. But having played this game over 400 hours, I can totally confirm the viability of the method.
The thing is: Grim Dawn is really grim. The enemies can be really weak on normal/Veteran, but become way stronger in Elite, and a total nightmare in Ultimate. Even in normal you can encounter some hard to pass encounters as a glass cannon. And if you can’t stand few hits, you will have to start running to escape, and will stop doing damage. While a good defense allow you to stand your ground for a bit, giving you better chance at finishing enemies before they finish you.
The solution: How to prioritize your defenses
- Max out “Resistances”, that will take care of most damage types. Physical resistance is very hard to come by though.
- Invest in “Health”, health is an all around decent defense against all types of enemies.
- Defensive Abilities. It’s a sure way to not get hit by a crit, and also have enemies miss some hits on you. very important to not get 1 hit by the toughest bosses.
- Don’t let “Armor” fall behind too much. Make sure to replace your low level equipments regularly with something with higher armor and decent stats.
- “Circuit-Breakers” This is a term people use on skills that proc when player Health gets to a certain point (40% for example) and pop up some temporary strong defense buff or shield. Skills like “Blast Shield” from demotionalist , or Gaint’s Blood from Constalltions are very strong defense in tight situation where you can’t do much. I put it further down the list because it’s not mandatory in Normal and Elite. But Max these out by the time you get Ultimate, it will be very useful.
- Over-cap your resistance. That’s a tip for the very end-game top contents, like hunting Nemesis bosses. Some bosses debuff your resistances, so having some extra reserve is always a good thing. Don’t neglect other important defenses to do that though.
There are many other sources of defense in Grim Dawn, but they are situational, and depends on build. Like Vitality damage builds, and retaliation builds, also solider shield builds are very strong and Crucible viable in general. But these are topics not for this article.
Three: Know what build you are doing
This one sounds basic stuff, but it could get very tricky. Grim Dawn is a rich world, with countless possibilities to replay the game and having different experience. Thus, the majority of the build guides out there are aimed towards experienced players, with long hours into the game, and decent stash of equipment ready to be used. In other words, many builds are gear dependent, which might not be friendly for beginners.
The matter is: If you don’t have the specific gear the build asks for, you either ask the guide writer to suggest you a beginner alternative, or don’t do this build. The drop rates in grim Dawn are very good, and you keep getting good items constantly as you play. But the loot tables are shared among all monsters in the world, meaning that anything can drop anything, and there are no specific spot to farm any item. The exception is some rare items called “Moster infrequents” or “MI”, which are moderately good items dropping from some specific bosses or monsters, and are okay for leveling, not top end game though.
Pro & Cons:
It’s good on one side, as it make you keep playing the game, go wherever you like, and enjoy all the content without worrying about the drops, since what you get here would be the same as you got there. But it restrict you from planning top builds without before having the items required. It might be wiser to plan your second character based on what you already have from first playthrough, not on what you wish/expect to have.
This problem extend to the first playthrough, since you have nothing to start with. Well, not “nothing” , since the faction gear can be excellent choices for some builds, best in slot even. These faction gear require some effort to get, but it’s fun and very rewarding to do.
Some beginners-friendly builds suggestions:
- Poison Caster Witchblade (Occultist/Solider)
- Pyromancer fire pets summoner (Occultist/Demotionalist)
- Sword and Board Pierce Blademaster (Nightblade/Solider)
- Two handed lightening Elementalist (Shaman/Demotionalist)
- Strom totem Warder (Shaman/Solider)
- Lightning/Pet Druid (Arcanist/Shaman)
- Dual pistols Sorcerer (Arcanist + Demolitionist)
- Dual Wield Melee Witchhunter (Nightblade + Occultist)
- Bleeding based Conjurer (Occultist + Shaman)
These are some quick concepts of varied basic builds in Vanilla to look forward. But notice that you don’t have to follow any of these suggestions, you can actually start the game and level with one mastery through the normal difficulty, then depends on your taste, decide where to go from there. Adding another mastery depends on your direction, or respec to another build entirely, Grim Dawn is flexible like this. These guidelines are only for those who don’t like to feel overwhelmed by the amount of customizations the game have.
Four: Learn how to craft, and what to craft:
And be patient for the recipes as they come one by one. Really, crafting a strong aspect of the game, that keep giving you candy along the way, but only gets to its full potential after hundreds of hours of gameplay. You can craft so many things. For example, consumables, powerful Mythical Relics, parts of legendary items sets and the most important components.
Saving the rare materials required for materials is crucial, as these are drops only, and not sold by any merchant (they can be exchanged for one another in act Four though). Things like Tainted Brain Matter, and Ancient heart and the like are precious little things, so use them wisely.
Don’t be afraid of trying to craft basic gear though; the items with question marks in the default menu of the blacksmith, named Enchanted Mace and Enchanted Boots. These are not strictly “magic” items. The crafting can give you rares and scales up with your level. You can actually get some solid gear from them to cover any weakness your character have. You just need scraps and gold, and some courage to go through the randomization.
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I hope that you liked this article. If so, you could read Grim Dawn – A Detailed Analysis next. Alternatively, you could read Divinity Original Sin 2 Builds: Eternal Warrior.
Even though Grim Dawn is an Indie ARPG, its Diablo-like look and feel has made it popular among many gamers. The good thing about such a game is the wide range of possibilities. There are so many ways to complete a mission hence increasing the number of times you can explore the Grim Dawn world.
One of the most interesting options, though not so productive, would be dual wielding pistols.
A Grim Dawn dual wield pistols build isn’t necessarily superior or easier to play but it is definitely fun once you master it. You can use cheats and hacks to give you some edge when mastering the art. In this guide, we are going to see how to dual wield pistols in Grim Dawn and explore some of the pistols you can easily use in this awesome game combat configuration.
Dual Wield Pistol Builds
There aren’t many dual wield pistol builds at your disposal in Grim Dawn. The most popular and perhaps easies build is the Occultist/Demo Fire/Chaos damage build. While you might find such guided builds interesting, it is wise to learn the basics of dual wielding builds and knowing what equipment will let you bring them into life.
Here is the equipment that will let you duel wield in Grim Dawn (one item in the list will give you the powers. Combining multiple items will increase your dual wield efficiency)
- Gunslinger’s Jacket
- Marauder’s Ammo Belt
- Barrelsmith’s Salvo and Crossfire
- Gunslinger’s Talisman
- Marauder’s Talisman
- Plunderer’s Talisman
- Pyroclasm’s Mark
Gunslinger’s Jacket and The Empowered Variant
The normal Gunslinger’s Jacket gives is rated at 110 Armor. You will require:
- Physique: 136
- Level: 20
- Item Level: 18
To unlock this item. The Gunslinger’s jacket grants you:
- +14% pierce damage
- +26 cunning
- +3% total speed
- -15 percent cunning requirement for ranged weapons
The skills are the most important additions this Gunslinger’s Jacket brings into the equation. At level one, you will be deadly with a gun or two guns. It will give you the power to dual wield ranged weapons with:
- +5% critical damage
- 15% chance of 30
- Piercing damage
- +4% offensive ability
The Empowered Variant of the Gunslinger’s jacket gets the same job done only better since it has a higher armor rating (712) and it grants you Level 2 Gunslinger skills. You will need 473 physique, level 65 and an item level of 65 to gain access to this variant.
Marauder’s Ammo Belt, And The Empowered Variant
The Marauder’s Ammo belt is another way to earn the dual wield powers. The belt gives you:
- 26 armor
- 12% bleeding resistance
- +15 percent fire damage
- +15% cold damage
- +10 cunning
When dual wielding with this belt on, you can sometimes lay down a devastating salvo of arcane infused ammunition. In addition to this, the belt also grants you skills like:
- +80% weapon damage
- 42 burn damage over 3 seconds
- 10-12 fire damage
- 10 cold damage
- 25% slow target effective for 3 seconds
To unlock the belt, you will require physique: 197, Level requirement: 26 and item level: 26.
The alternative is the Empowered Marauder’s belt that gives you more weapon damage, better burn damage, more armor but requires more physique and level bonus to unlock.
Barrelsmith’s Salvo and Crossfire
This is a handgun set that lets you dual wield by firing a salvo from your twin guns or send aimed shots down range with the intent to kill. The skill you will get with the Barrelsmith’s Salvo is Salvo Level 1. It is part of the Brrelsmith’s Twins item set whose slogan is ‘Forged together, fight as one’
You will need :
- Cunning: 411
- Level: 68
- Item level: 65
The Barrelsmith’s Crossfire will also let you fire a barrage from the twin guns, setting down a good amount of suppressive or deadly fire towards the enemy. This comes naturally with the power to dual wield ranged weapons. This gives you almost the same stats to the Salvo skill only that the Crossfire skill focuses on sending more lead downrange. You will need the same requirements to unlock it.
Gunslinger’s, Marauder’s and Plunderer’s Talisman
These talismans aren’t weapons in themselves but they will give you the power to dual wield ranged weapon. You can always deactivate the two-handed technique when you feel that it is not working to your advantage.
Gunslinger’s Talisman
This talisman will give you Level 1 Volley skill. This lets you send a well calculated volley of bullets towards a target. In addition to this, you can use the dual wield or double handed technique on compatible ranged weapons. The talisman belongs to the Devil’s Crossing faction and the unlock requirements are:
- Required level: 25
- Item Level: 28
Statistics:
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- 15% Pierce Resistance
- +8% Total Damage
- 6-8 Elemental Damage
- +6% Attack Speed
When dual wielding, you will get:
- +70% Weapon Damage
- 16 Physical Damage
- 10% Chance to be Used
- 1 Projectile
Marauder’s Talisman
The Marauder’s Talisman will also give you level 1 Volley skill that lets you dual wield and send a strategic volley of bullets towards the enemy. You will have to be at Level 35 and have an item level 25 to gain access to this talisman. When double wielding with it, you will get:
- +75% Weapon Damage
- 24 Physical Damage
- 25% Chance of: 20 Fire Damage, 20 Cold Damage
- 12% Chance to be Used
- 1 Projectile
General Marauder’s Talisman Statistics
- +26% Total Damage
- +15% Fire Damage
- +15% Cold Damage
- 8-14 Elemental Damage
- +122 Health
- +7% Attack Speed
Plunderer’s Talisman
The Plunderer’s Talisman sits at the apex of the dual-wielding talismans in Grim Dawn. It will give you level 2 Volley skill and has a generally higher weapon damage. When dual wielding with this talisman, you get:
- +80% Weapon Damage
- 35 Physical Damage
- 33% Chance of: 35 Fire Damage, 35 Cold Damage
- 15% Chance to be Used
- 1 Projectile
You will need Level 60 and Item Level 60 to gain access to this powerful talisman
General Statistics
- +50% Total Damage
- +25% Fire Damage
- +25% Cold Damage
- 12-17 Elemental Damage
- +200 Health
- +7% Total Speed
Pyroclasm’s Mark
This is your last avenue to double wielding. It has a whole range of perks attached which makes it very interesting when making your build. The skill you will get from using the Pyroclasm Mark is the level 1 Blazing Fury. This lets you unleash a fury of projectiles from your dual wielded ranged weapons. In this mode, you will have:
- +115% Weapon Damage
- 180 Burn Damage Over 2 Seconds (90 Per Second)
- 106-172 Fire Damage
- 12% Chance to be Used
- 8 Meter Explosion Radius
- 1 Projectile
The Pyroclasm’s Mark has a level requirement of 58 and an item level requirement of 58.
General Statistics
- 16% Fire Resistance
- 16% Lightning Resistance
- +3% to Maximum Fire Resistance
- +3% to Maximum Lightning Resistance
- +44% Burn Damage
- +44% Fire Damage
- +44% Lightning Damage
- +44% Electrocute Damage
- 8-11 Fire Damage
- +4% Attack Speed
- +2 to Vindictive Flame
- +2 to Ulzuin’s Wrath
The Pyroclasm Mark is the sure way to a dual wielding status. You can buy it’s blueprint from the Devil’s Crossing faction vendor when your stats are right and craft it at any blacksmith’s.
Doubling the items that let you dual wield in your possession combines the perks each item brings to your character. The perfect Grim Dawn dual wield pistols build will depend on how you mash up the above items to suit your style of play.